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Alexandra Jackson Artblog

Blog of game art progression, Currently a Character Artist Intern at ArenaNet  

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For a family member who is going through some hard times, an encouraging Vyse from Skies of Arcadia

I haven’t done cell shading in a very long time, rather happy with how it came out.

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

For a family member who is going through some hard times, an encouraging Vyse from Skies of Arcadia

I haven’t done cell shading in a very long time, rather happy with how it came out.

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

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Getting back into drawing by finishing some sketches I had laying around from a couple years ago. Still have a lot of progress left on these but it feels good to be doing this sort of thing again.

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

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Arm sculpt that is a part of a puzzle for Shades of Sanity

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

Arm sculpt that is a part of a puzzle for Shades of Sanity

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

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Progress for my Petrol/Blood entry has been slow and steady. Since mostly mechanical things are well outside of my comfort zone and knowledge I spent a lot of time trying to figure out how to go about making this, failed a little bit in the beginning but I’m starting to get into the groove.

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

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sill-3d:

more work in progress pieces of some isometric props for a thing.
Only responsible for textures.
Currently diffuse only. Spec coming soon.

Pimping some of the stuff my boyfriend Mike has been working on.

sill-3d:

more work in progress pieces of some isometric props for a thing.

Only responsible for textures.

Currently diffuse only. Spec coming soon.

Pimping some of the stuff my boyfriend Mike has been working on.

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"Final" 360 Render for my ArenaNet Art Test, since there are still a couple weeks left I might make some changes, especially if I get some good crits or notice something off. Wound up with 7,465 tris. Click on the picture to see the turntable, though be warned it’s a huge gif.

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

"Final" 360 Render for my ArenaNet Art Test, since there are still a couple weeks left I might make some changes, especially if I get some good crits or notice something off. Wound up with 7,465 tris. Click on the picture to see the turntable, though be warned it’s a huge gif.

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

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"Final" Renders for my ArenaNet Art Test, since there are still a couple weeks left I might make some changes, especially if I get some good crits or notice something off. Wound up with 7,465 tris.

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

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Progress on my ArenaNet art test, 7470 tris, mostly done with the textures (will take crits) rendered in Marmoset Toolbag 2

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

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Working on my entry for the ArenaNet art test, I’ll gladly accept critiques.

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

Working on my entry for the ArenaNet art test, I’ll gladly accept critiques.

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

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Results from yesterday’s hangout, trying to get a decent sculpt by the end of the month.

For the February Character Challenge http://www.polycount.com/forum/showthread.php?t=130709

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]

Results from yesterday’s hangout, trying to get a decent sculpt by the end of the month.

For the February Character Challenge http://www.polycount.com/forum/showthread.php?t=130709

[Portfolio/website] [Sketchbook] [Tumblr] [Twitter]